using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;

namespace GTA;

[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resource
{
    private static ResourceManager resourceMan;

    [EditorBrowsable(EditorBrowsableState.Advanced)]
    private static ResourceManager ResourceManager
    {
        get
        {
            resourceMan ??= new ResourceManager("GTA.Resource", typeof(Resource).Assembly);
            return resourceMan;
        }
    }

    [EditorBrowsable(EditorBrowsableState.Advanced)]
    internal static CultureInfo Culture { get; set; }

    internal static string HEAL => ResourceManager.GetString("HEAL", Culture);
    internal static string LOAD => ResourceManager.GetString("LOAD", Culture);
    internal static string LV_UP => ResourceManager.GetString("LV_UP", Culture);
    internal static string SAVE => ResourceManager.GetString("SAVE", Culture);
}


